Maze Mechanica

Maze Mechanica In testing

Real-time 1v1 maze chase: two clockwork centipedes, one brass factory.

Two players share one steampunk maze and race each other through it. You drive a mechanical centipede: every ten pellets you swallow grows another segment behind your head, and that body is a wall the other player cannot cross — but every segment costs you speed, and a chasing machine that bites into it slurps the tail off and rides away faster for it. Four clockwork riders patrol the rooms, each hunting in its own way, and a power pellet belongs to whoever eats it: for a few seconds the riders run from him, and the other centipede is his to eat too.

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Key features

Screenshots

Meet the cast

Your centipede

Your centipede

The one you steer

A walking machine of brass barrels and rippling legs, painted your colour. It eats, it grows, and everything it gains it pays for in speed.

The other centipede

The other centipede

The other player

The same machine in the other player's paint. You cannot ram it and it cannot ram you — but its body is a wall to you, and under a power pellet it is food.

The chaser

The chaser

Straight at you

Out of the house first and never off your trail: it steers at the nearest centipede's head, every junction, all game long.

The ambusher

The ambusher

Where you are going

Aims at the tile ahead of you rather than at you, so it arrives at the corner you were about to turn. Running away in a straight line runs you into it.

The flanker

The flanker

The one that comes round

Takes its heading from where the chaser already is, which puts it on the other side of you. The two of them together close a corridor from both ends.

The loner

The loner

Brave from a distance

Hunts you while you are far away and peels off for its own corner once you are close, so you can never quite read whether it is coming.

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