Iron Kin In testing
A non-violent steampunk puzzle: rescue robots by reshaping the factory.
You play a maintenance robot sent into a vast steampunk factory to lead its little worker robots out. They won't take orders — they drift toward you, get drawn off by patrolling guards, and wander back to their routines if you leave them behind. There is nothing to fight. Your tools are the crates you push and the rooms you reshape with them.
Key features
- No combat — guards are obstacles to plan around, never enemies to defeat.
- Rescue robots are autonomous: you steer them by where you stand, not by giving commands.
- Pushable crates are scarce and reusable — block a guard, build a corridor, pen the group in.
- Departments join into whole factories, crossed door by door with the robots in tow.
- Tap a floor cell to walk, tap a crate to push it — built for phones first.
Screenshots
Meet the cast
The maintenance robot
You
Faster than the robots it rescues, and that is the whole tension: walk too far ahead and the group falls apart. It cannot fight and cannot give orders — it pushes crates and chooses where to stand.
Guard
An obstacle, never an enemy
Walks a painted route and never strays from it. Kin that wander too close fall in behind it and go back to work. It cannot be fought — only blocked, avoided, or blinded with a cardboard box.
Plain Kin
Nothing bolted on
Comes along when you are close and stays put when you are not. The one the others are measured against.
Eager Kin
The beak
Notices you from across the room and walks at your heel. First through every door — and first to follow you into trouble.
Nervous Kin
Arms out to either side
Short reach, hangs well back, and slow to trust you again once it loses you. A guard turns its head more easily than you do. It is the one still standing where you left it.
Slow Kin
The heavy skirt
Notices you as readily as any of them, then cannot keep up. The group moves at its pace.
Restless Kin
The plate on its head
Will not stand still when nothing is pulling it. It strolls about the spot where you left it, so it is never quite where you put it.
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