October 4, 2026

Misfit Mechanics, reworked: a workshop, an economy and a blueprint market

A week ago we showed Misfit Mechanics as a single idea: fill the gap between an engine and a pump. We have since rebuilt it around that idea, and the game is no longer a standalone prototype.

The repair itself is more careful now. You clear the broken parts first, then build an assembly on the workbench, layer by layer, using spacers to lift a part into line with its partner. You carry it into the housing and say what it connects to, one part or two, and the game offers only the places where it really fits. Then you pull the lever.

Around the repair there is now a workshop. You start with a drawer, some money and a handful of parts. Parts are bought from makers with a daily stock and a delivery time, or from other players; used parts arrive at once and cost less. Spare parts can be sold, broken ones become scrap in bins you rent, sorted scrap pays more, and a finances page shows where the money went. One game hour lasts a real minute, and being late only trims your pay.

A repair you are proud of can become a blueprint. You set a price, other mechanics can buy it, and you earn while they repair. A solution that differs from the original earns XP; repeating the same one earns less each time. Work orders grow harder with your XP, and there is a leaderboard.

That needs an account, so the game now uses your FishPunk ID: sign up on this site with a username and a passkey, scan the QR code under Link game, and your workshop is yours on any phone. The server grades every repair itself. The privacy page has been rewritten to say exactly what is involved.

It is still not on Google Play. If you would like to help test it on Android, the sign-up form is on the game page.

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