September 29, 2026
Introducing Misfit Mechanics, our fourth game — a repair puzzle in brass
Misfit Mechanics is the fourth game from FishPunk, and the youngest: it is a playable prototype, not something you can install yet. We are putting it on the site now because it has a shape worth showing.
The premise is a Victorian repair workshop. A work order arrives: an engine at one end, a pump (or two) at the other, and a housing in between with nothing in it. You fill the gap. Shafts, gears, pulleys and sprockets hang on hooks along the wall; you stack the ones you want, wrap a belt or a chain around them, mount the assembly in the housing and pull the test lever.
What happens next is not scripted. The game works out the speed, the load and the flow your transmission really delivers, and the gauges show it. A pump that needs high speed will not be happy with a slow drive; a design with no spare capacity will run and then fail. So you take it out, change a ratio, try a chain instead of a belt, and test again.
Repairs are physical: you pull parts out of the broken device, the good ones go to your stock and the ruined ones become scrap. Each order ends with a grade that rewards a design with room to spare and an output close to what was asked, and pays you in XP and money. The clock runs while you work and overtime cuts the payout, and if you get stuck there is a hint, for a small fee.
It is built for a phone in landscape — one finger turns the view, two pan, a pinch zooms — and it plays offline. It has no account and no network code for now; the privacy page says exactly that, and will change before the game does.
What is not here yet: a public build, a leaderboard, and a workshop that remembers your stock between sessions. We would rather say so than pretend.
