September 13, 2026
Introducing Iron Kin, our second game — now in testing
Iron Kin is the second game from FishPunk, and it's now in internal testing on Google Play. It's not finished, and it isn't publicly available yet — but it's far enough along that it's time to say it exists.
You play a maintenance robot sent into a vast steampunk factory to get its little worker robots out. The catch is that they don't take orders. There's no Follow, Stop or Wait — they drift toward you, get drawn off by patrolling guards, and wander back to their routines if you move too far ahead. Leading them out means reading a room and deciding where to stand.
There is no combat at all. Guards are obstacles, not enemies, and your real tool is the factory itself: a handful of pushable crates you can use to block a patrol, cut a corridor, or pen the group somewhere safe while you clear the way. Crates are scarce, so every push counts. Departments join into whole factories, and you cross them door by door with the robots in tow.
It's built for phones first: tap a floor cell to walk there, tap a crate to push it — that's the whole control scheme. Iron Kin needs no account and collects no data; it doesn't even ask for internet access.
The robots aren't all the same, either. Each Kin has a temperament you can read before it moves — a beak on the eager one that walks at your heel, arms out on the nervous one that hangs back, a heavy skirt on the slow one that sets the group's pace, a plate on the head of the restless one that never stays where you left it.
And the factories you empty stay empty. The game opens on a painted map of the city, and when the last robot is out of a building its smoke stops and the land comes back, meadow and young woodland, a stage at a time — even while the game is closed.
We'll share more as testing goes on. In the meantime, the game has its own page on the site, with screenshots and the whole cast.



